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Melee weapons new vegas
Melee weapons new vegas






melee weapons new vegas

The highest perk requirement for INT is 7, but if you want a lot (not all) of perk options, 5 is all you need. The half skill points do cross over, meaning you will gain 10.5 points upon reaching level 2 with 1 INT, and 11 points when you reach level 3, then back to 10.5 for level 4. This means you will be gaining 10.5 skill points (every level up) at 1 INT, and 15 at level 10. The number of skill points gained each level is based on the formula 10 + (0.5 * INT per level, including level 1). Intelligence Let's start with the most fun stat to explain: Intelligence. Each added SPECIAL stat will raise the governing stats by 2. Also determines action point regeneration.) Luck (Luck governs all skills slightly, affects your critical hit chance, the chance of enemy mishaps and your luck with gambling.) Note: Never start with more than 9 in any given stat implants (+1 to any SPECIAL stat) may be bought to increase your desired stat from 9 to 10.

melee weapons new vegas

Also determines the number of skill points gained upon levelling up.) Agility (Governing stats: Guns, Sneak. Also determines companion nerve.) Intelligence (Governing stats: Medicine, Science, Repair. YES NOradiation resistance, and number of implants obtainable.) Charisma (Governing stats: Speech, Barter.








Melee weapons new vegas